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- Path: canopus.cc.umanitoba.ca!umpaul18
- From: umpaul18@cc.umanitoba.ca (Kenneth Paulson)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Fastest way to copy 1 bitmap to another?
- Date: 12 Feb 1996 07:59:21 GMT
- Organization: University of Manitoba, Winnipeg, Manitoba, Canada
- Message-ID: <4fms0p$2vm@canopus.cc.umanitoba.ca>
- References: <4f5uco$9sq@canopus.cc.umanitoba.ca> <4f7j55$c3m@news.rwth-aachen.de>
- NNTP-Posting-Host: mira.cc.umanitoba.ca
-
- In article <4f7j55$c3m@news.rwth-aachen.de>,
- Sven Thoennissen <svent@hathi.informatik.rwth-aachen.de> wrote:
- >umpaul18@cc.umanitoba.ca (Kenneth Paulson) writes:
- >
- >>Currently I'm using BltBitMap(), but I was wondering if there is a faster
- >>way. I don't need any masks, and the data is 640x160x4 with all planes
- >>being copied. A speed increase would be nice, so I'd appreciate any help.
- >
- >Have you tried it out on graphics boards?
-
- I just tried it out on my brother's Gfx Board. It works, but there is a LOT
- of flashing when I copy it to the display. On my ECS amiga, it manages
- the copy much more quickly than the Gfx Card does. Kinda weird. Does
- WaitTOF() work on Gfx Cards? If it doesn't that might explain some of
- the problem. Maybe I should get the CyberGfx development info.
-
-
- Ken
-
-
-